![]() ![]() In Savage Worlds, when characters reach 80 experience points they are considered “Legendary” ranked characters. There’s a lot of overlap between the four aspects of this book, but I also think separating them out a bit will help me to better explain the book’s strengths and weaknesses. Rather than thinking of Suzerain as a single product, I’m going to instead describe the four aspects that Suzerain seems to focus on: the new “Demigod” rank for highly experienced characters along with new rules, the nature of the Maelstrom meta-setting, the Relic fantasy setting, and the various pre-made adventures. Suzerain (in this review referring to the Savage Suzerain sourcebook, using the Savage Worlds rules) offers “everything you need to create characters in any time and place, and to run games across the universe (including alternate realities)” while playing characters who are “a pantheon in the making”. Who, and GURPS: Time Travel are just a few examples of games that revolve around such themes. A large chunk of gamers like to play games involving travels through time and space and even reality itself. Games like Exalted, Scion, Nobilis, Amber, and others offer players various degrees of growing potency and even divinity within their games. A large chunk of gamers like to play beings of immense power.
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